Darts Checkout Calculator | All Routes to Zero

MB
Mustafa Bilgic
Updated: 20 February 2026 • Published: 1 January 2025

Enter your remaining score (between 2 and 170) and instantly find the best checkout route. Our darts checkout calculator shows the optimal three-dart finish, alternative routes, and one- and two-dart finishes where available.

Darts Checkout Calculator


The Rules of Darts Checkouts

In the standard game of 501 (and 301), players must reach exactly zero from their starting score, and the final dart must land in a double — the outer scoring ring of any number (2, 4, 6, 8 ... 40) or the inner bullseye (worth 50, also called double 25). Finishing on a single or treble does not count as a valid checkout.

If a player scores more than the remaining total, or reduces the score to 1, it is a bust, and the darts do not count for that visit. The score reverts to what it was at the start of that visit.

The Highest Checkout: 170

The highest possible three-dart checkout is 170: Triple 20, Triple 20, Bullseye (50). This checkout is called a 170 finish or a maximum checkout and is considered one of the greatest achievements in darts. It requires hitting T20 (60) twice and then the inner bullseye (50).

The scores of 169, 168, 166, 165, 163, 162, and 159 are impossible to check out in three darts. All other scores from 2 to 170 have at least one valid checkout route.

Key Checkout Scores to Know

170
T20, T20, Bull
167
T20, T19, Bull
164
T20, T18, Bull
161
T20, T17, Bull
160
T20, T20, D20
157
T20, T19, D20
130
T20, T20, D5
121
T20, S11, D25
100
T20, D20
81
T19, D12
60
S20, D20
40
D20
36
D18
32
D16
20
D10
2
D1

Common Checkout Table (170 to 101)

ScoreDart 1Dart 2Dart 3
170T20T20Bull
167T20T19Bull
164T20T18Bull
161T20T17Bull
160T20T20D20
158T20T20D19
157T20T19D20
156T20T20D18
155T20T19D19
154T20T18D20
153T20T19D18
152T20T20D16
151T20T17D20
150T20T18D18
149T20T19D16
148T20T16D20
147T20T17D18
146T20T18D16
145T20T15D20
144T20T20D12
143T20T17D16
141T20T19D12
140T20T20D10
138T20T18D12
136T20T20D8
130T20T20D5
121T20S11D25
120T20S20D20
110T20Bull
101T17D25

One-Dart Finishes

Any even number between 2 and 40, plus 50, can be checked out with a single dart:

D1=2 • D2=4 • D3=6 • D4=8 • D5=10 • D6=12 • D7=14 • D8=16 • D9=18 • D10=20 • D11=22 • D12=24 • D13=26 • D14=28 • D15=30 • D16=32 • D17=34 • D18=36 • D19=38 • D20=40 • Bull=50

Two-Dart Finishes (common examples)

ScoreDart 1Dart 2
100T20D20
98T20D19
96T20D18
92T20D16
90T18D18
82BullD16
72T16D12
62T10D16
50Bull— (1 dart)

Strategy: Preferred Doubles and Board Positioning

Professional players generally aim to leave themselves on D16 (32) whenever possible, because it offers a strategic safety net: missing slightly high lands on 8, leaving D4 (still a manageable finish); missing low leaves D16 again; and the segment itself is large.

Common preferred finishing doubles for professional players:

Practising Your Checkout Percentage

Checkout percentage is measured as: (number of successful checkouts ÷ number of checkout darts thrown) × 100. On the PDC tour, a checkout percentage of 40% or above is considered elite. Recreational players typically average 20–30%.

Practise tips:

Frequently Asked Questions

What is the highest possible darts checkout?

The highest possible checkout in darts is 170, achieved with T20, T20, Bull (50). This is the maximum score achievable in three darts when the final dart must be a double (including bullseye, which counts as double 25 = 50). It is one of the rarest achievements in the sport, requiring perfect accuracy on all three darts.

Why must darts finish on a double?

In the standard game of 501 (and 301), the rules require players to finish on a double (the outer ring of each number) or the bullseye (which counts as double 25 = 50). This rule adds a critical skill element to the finish, separating the closing ability from the scoring phase. Players who cannot convert doubles consistently will struggle to win matches regardless of their scoring ability.

What is the easiest checkout in darts?

The easiest checkout is generally considered to be 32 (D16). D16 is the most practised and reliable double on the board. If you miss slightly to the right, you hit 8 (leaving D4); if you miss slightly to the left, you hit the wire and may stay on D16. This makes it the most forgiving double for a finishing dart, and why most professionals aim to leave themselves on 32.

What scores are impossible to check out in one visit?

Scores above 170 cannot be checked out in a single visit (3 darts). Additionally, the following scores between 2 and 170 are impossible to finish in three darts: 169, 168, 166, 165, 163, 162, and 159. These cannot be achieved because no combination of three scoring darts (with the last on a double) reaches these exact totals.

What is a Shanghai in darts?

A Shanghai occurs when a player hits the single, double, and treble of the same number in one turn (three darts). In the Shanghai game mode, hitting a Shanghai on the number being targeted immediately wins the game regardless of the score. In standard 501, a Shanghai on a number can form part of a checkout route if the double of that number is the finishing dart.

How do I practise my checkout percentage?

To improve checkout percentage, focus practice on the most common finishes: 40 (D20), 32 (D16), 36 (D18), 20 (D10), and 16 (D8). Use the Doubles Around the Clock drill, working from D1 to D20 sequentially. Practise the Madhouse (D1) to build confidence on difficult doubles. Track your checkout attempts and conversions to measure improvement over time.

What is the bullseye worth in darts?

The bullseye has two scoring zones: the outer bull (green ring, also called single bull) is worth 25 points and does NOT count as a double for checkout purposes. The inner bull (red centre, called double bull or bullseye) is worth 50 points and DOES count as a double (double 25), making it a valid finishing segment. When using the bullseye in a checkout route, always aim for the inner bull.

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