Velocity Calculator

v = d / t  |  d = v × t  |  t = d / v

Enter any two values to find the third. Leave the unknown field blank.

v = u + at  |  s = ut + ½at²  |  v² = u² + 2as  |  s = ½(u+v)t

Enter any 3 of the 5 SUVAT variables and leave the unknowns blank. The calculator will find them.

Results:

SUVAT Equations Reference

All five SUVAT equations, valid for uniform (constant) acceleration in a straight line.

EquationVariables UsedMissing Variable
v = u + atu, a, t → vs (displacement)
s = ut + ½at²u, a, t → sv (final velocity)
v² = u² + 2asu, a, s → vt (time)
s = ½(u + v)tu, v, t → sa (acceleration)
s = vt − ½at²v, a, t → su (initial velocity)

s = displacement (m) | u = initial velocity (m/s) | v = final velocity (m/s) | a = acceleration (m/s²) | t = time (s)

Common Velocity Reference Values

9.81 m/s²
Acceleration due to gravity (g)
343 m/s
Speed of sound in air (20°C)
3 × 108 m/s
Speed of light in vacuum (c)
11,200 m/s
Earth escape velocity

Understanding Velocity and Motion

Velocity is a fundamental concept in Newtonian mechanics, appearing in almost every branch of physics and engineering. Understanding the difference between scalar and vector quantities, and being able to apply the SUVAT equations, is essential for UK GCSE and A-Level Physics examinations.

Scalar vs Vector: Speed and Velocity

In physics, we distinguish carefully between quantities with direction (vectors) and those without (scalars). Speed is a scalar — it tells you only how fast something is moving. A car travelling at 60 mph is described by its speed alone. Velocity is a vector — it requires both magnitude and direction. "60 mph due north" is a velocity. This distinction matters enormously: two cars travelling at the same speed in opposite directions have the same speed but completely different velocities.

Displacement is similarly the vector counterpart of distance. If you walk 500 m east and then 500 m west, your total distance is 1,000 m, but your displacement is 0 m (you are back where you started). Average velocity uses displacement; average speed uses total distance.

The Basic Velocity Equation: v = d/t

For motion at constant speed (uniform motion), the relationship is simple: v = d / t. This allows us to calculate any one of the three quantities if the other two are known. Common rearrangements: d = v × t (distance = speed × time) and t = d / v (time = distance ÷ speed).

In real-world problems, be careful with units. Speed in m/s requires distance in metres and time in seconds. To convert between units: 1 km/h = 1/3.6 m/s = 0.278 m/s; 1 mph = 0.447 m/s; 1 m/s = 3.6 km/h = 2.237 mph.

SUVAT Equations Explained

The SUVAT equations apply when acceleration is constant (uniform). The five variables are: s (displacement), u (initial velocity), v (final velocity), a (acceleration), t (time). Given any three, you can derive the other two using the four equations. The equations are derived from the definition of acceleration and the area under a velocity-time graph.

Worked SUVAT Example

A car accelerates from rest (u = 0) to 30 m/s with acceleration a = 3 m/s². Find the time taken and distance covered.

Free Fall and Projectile Motion

Free fall under gravity is a classic SUVAT problem. With u = 0, a = g = 9.81 m/s² (downward): v = gt (velocity after time t), s = ½gt² (distance fallen). For projectile motion, horizontal and vertical components are treated independently: horizontal motion is uniform (no acceleration), vertical motion uses SUVAT with a = g.

Velocity-Time Graphs

On a velocity-time (v-t) graph: the gradient (slope) represents acceleration; the area under the graph represents displacement. A horizontal line means constant velocity (zero acceleration). A straight sloped line means uniform acceleration. The SUVAT equations correspond directly to geometric properties of these graphs.

Units of Velocity in the UK

In physics calculations, SI units are standard: m/s (metres per second). In everyday UK life, speed is commonly given in mph (miles per hour) for road travel, and km/h is used in science and international contexts. The UK national speed limits are 30 mph in built-up areas, 60 mph on single carriageways, and 70 mph on motorways and dual carriageways.

Frequently Asked Questions

How Velocity Calculator Works

This calculator helps you work out VAT amounts using current UK rates. Value Added Tax (VAT) is charged on most goods and services sold by VAT-registered businesses in the UK. Understanding how VAT is calculated is essential for businesses approaching the registration threshold and for consumers wanting to know the pre-VAT price of purchases.

VAT is calculated as a percentage of the net price. To add VAT, multiply by 1.2 (for standard rate). To find the VAT-exclusive price from a VAT-inclusive amount, divide by 1.2. This tool handles both calculations automatically.

Key Information for 2025/26

The UK VAT rates are: standard rate 20% (most goods and services), reduced rate 5% (home energy, children's car seats, sanitary products), and zero rate 0% (most food, children's clothing, books, newspapers). The VAT registration threshold is £90,000 (from April 2024). Businesses with taxable turnover below this can register voluntarily. VAT returns are typically submitted quarterly via Making Tax Digital (MTD).

Example Calculation

A product priced at £500 excluding VAT: VAT at 20% = £100, giving a VAT-inclusive price of £600. Conversely, if an item costs £600 including VAT, the net price is £500 (£600 / 1.2) and the VAT element is £100. For reduced-rate items at 5%, a £1,200 energy bill includes £57.14 VAT (£1,200 / 1.05 x 0.05).

Source: Based on official HMRC 2025/26 VAT rates. Last updated March 2026.

What is the difference between speed and velocity? +
Speed is a scalar (magnitude only, e.g. 30 m/s). Velocity is a vector (magnitude and direction, e.g. 30 m/s north). Average speed = total distance / total time. Average velocity = displacement / time. In a straight-line journey, both have the same numerical value.
What are the SUVAT equations? +
SUVAT equations describe uniformly accelerated motion. Variables: s (displacement), u (initial velocity), v (final velocity), a (acceleration), t (time). Equations: v = u + at; s = ut + ½at²; v² = u² + 2as; s = ½(u+v)t. Given any 3 variables, the other 2 can be found.
How do you calculate velocity from distance and time? +
For uniform (constant) motion: v = d / t. Distance in metres, time in seconds gives velocity in m/s. Multiply by 3.6 for km/h, or by 2.237 for mph. Example: 150 km in 2 h = 75 km/h = 20.83 m/s.
What is terminal velocity? +
Terminal velocity is the constant speed reached when drag force equals gravitational force, making acceleration zero. For a human skydiver: approximately 55 m/s (200 km/h) spread-eagle, up to 90 m/s (320 km/h) head-down. It depends on mass, cross-sectional area, and air density.
How do you convert km/h to m/s? +
Divide km/h by 3.6 to get m/s. Multiply m/s by 3.6 to get km/h. Example: 60 km/h ÷ 3.6 = 16.67 m/s. The factor 3.6 comes from 1000 m/km ÷ 3600 s/h.
What is uniform acceleration? +
Uniform acceleration means velocity changes by equal amounts in equal time intervals — acceleration is constant. This is required for SUVAT equations to be valid. Free fall under gravity (g = 9.81 m/s²) is the classic example, ignoring air resistance.
What is the acceleration due to gravity on Earth? +
The standard value is g = 9.81 m/s² (GCSE often uses 9.8 or 10 m/s² for simplicity). It means a freely falling object gains 9.81 m/s of downward velocity each second. It varies slightly with altitude and latitude.
MB
Mustafa Bilgic — Physics & Science Content Author
Specialist in UK A-Level and GCSE Physics. SUVAT equations and examples verified against AQA, OCR, and Edexcel specifications.

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Official Sources

Data verified against official UK government sources. Last checked April 2026.